A downloadable tool for Windows, macOS, Linux, and Android
Note: Development on Tiled2Unity has ended. Use SuperTiled2Unity with Unity 2018.2 (and later).
(Free utility - last updated December 17th, 2017)
Hi there! This is Sean, the author of Tiled2Unity. For some reason, this tool is being downloaded much more often and is receiving many more support requests than SuperTiled2Unity. I'm happy to keep this tool available for those that want to use it but, really, make the switch to SuperTiled2Unity instead. Thanks!
Status | In development |
Category | Tool |
Platforms | Windows, macOS, Linux, Android |
Rating | |
Author | Seanba |
Made with | Unity |
Tags | 16-bit, 2D, 8-Bit, Tilemap based tools, Unity |
License | MIT License |
Links | Homepage, Source code |
Mentions | Get ready for Ludum Dare: Game developme.. |
If you are moving a Project from 2018.2 or earlier to 2018.3b and it uses NavMesh A mesh that Unity generates to approximate the walkable areas and obstacles in your environment for path finding and AI-controlled navigation. More info See in Glossary components obtained from Unity’s GitHub repository, you now need to use this branch. Get started with Visual Studio Tools for Unity.; 2 minutes to read +10; In this article Install Visual Studio Unity bundled installation. Starting with Unity 2018.1, Visual Studio is the default C# script editor for Unity, and is included in the Unity Download Assistant, as well as the Unity Hub installation tool.
Download
Click download now to get access to the following files:
Tiled2Unity 1.0.13.2 Windows Installer (64bit)3 MB
Tiled2Unity 1.0.13.2 Windows Installer (32bit)2 MB
Tiled2UnityLite 1.0.13.2 (Zipped All Platforms)156 kB
Development log
- Tiled2Unity 1.0.13.2 ReleasedDec 17, 2017
- Support for Tiled 1.1 FeaturesOct 09, 2017
- Tiled2Unity 1.0.12.3 ReleasedJul 16, 2017
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Looks like a nice tool, but I can't even download it. Nothing happens.
Super tool ! Are you gonna update your tool to use the new Tileset tool in Unity ? Pdf to pages converter 6 2 1. Thank's :)
Hey there. Haven't had a chance to use the tool yet. (I'm still developing the map for my next game,) but I thought I would raise a problem with your app. If you're using the itch.io desktop app, it hangs on installing and you can't do anything with it. Not sure if this is with your side or itch's, but I thought I would let you know in either case.
Hi! When I put the command 'C:Program FilesTiled2UnityTiled2Unity.exe' %mapfile in latest (1.0.1) version of Tiled to open Tiled2Unity directly it doesn't work and shows the message 'The command failed to start'.
Make sure you are not putting that command string in for what should be the name of the command. The Tiled UI has changed recently and you want to put the command beside the 'Executable' field.
Why is the vertex scale always set to 999.9999 in the latest version? How can I fix this?
Vertex Scale was removed many moons ago and was replaced with Pixels Per Unit. What is the command line you are using to launch Tiled2Unity?
Perfect tool. Awesome dude. Keep up the great work..
Great developer and fantastic product. Very responsive to feedback and questions. I highly recommend and definitely worth making the suggested donation.
发行说明
Fixes
Unity 4.2.2
- (1071483 (1062852)) - Android: Fixed crash when returning null string from Java plugin.
- (1065609) - Asset Import: Fixed renaming or changing the namespace containing a scripted importer breaking the auto-reimport mechanism.
- (1073894) - Editor: Fixed an issue where launching Unity via Hub invalidates existing login for direct launchers.
- (1075850) - Graphics: Fixed main thread stall deleting temporary render targets after calling ConvertTexture() from script.
- (1076208) - Graphics: Fixed crash in intensive rendering scenes when using legacy graphics jobs.
- (1061224) - Graphics: Fixed crash in MinMaxAABB::MinMaxAABB when Legacy Deferred Render Path is used.
- (1033188) - Graphics: Fixed RGBA16 having swapped red/blue channels.
- (1075574 (1070347)) - Graphics: Fixed issue where Camera FOV cannot be set to a value lower than 1.
- (1041458) - OSX: Fixed an issue where MacOS player would not go into correct screen mode when Command+F is pressed.
- (1074390 (1058082)) - Physics: Fixed issue where colliders without physics material don't return correct default material in Physics Settings.
- (1074389 (1009394)) - Physics: Fixed wrong UV returned in Raycast result when raycasting to a mesh collider that has negative scale.
- (1074384 (1005564)) - Physics: Fixed issue where transform to CharacterController in OnControllerColliderHit is ignored.
- (1074376) - Physics: Fixed an issue where some Physics Settings are not reset upon request.
- (1074374 (1024453)) - Physics: Fixed issue where mass properties are not correctly updated when changing collider scale.
- (1074373 (1048878)) - Physics: Fixed a crash when user sets a very small size to Terrain data.
- (1066072 (1059467)) - Physics: Fixed an issue where kinematic bodies may not follow transform change after setting its postion after setting their position or rotation via Transform component.
- (1074312) - Scene Management: Fixed crash in LightmapSettingsManager.CheckSettingsConsistency when calling UnloadSceneAsync right after a LoadScene(SingleMode).
- (1052766) - Scene/Game View: Fixed issue where specifying frustum view point would actually use it as base for the near plane.
- (1073275) - Scripting Upgrade: Fixed hang when disconnecting while reading/writing on a SslStream.
- (1060892) - Scripting Upgrade: Fixed crash when entering playmode on OSX.
- (1062208) - Scripting Upgrade: Fixed Android Runtime test instability.
- (1059122) - Scripting Upgrade: Fixed an issue where UnsafeUtility.GetFieldOffset could return 0 when the type is not initialized.
- (1065895) - Scripting Upgrade: Fixed crash when DynamicMethod is constructed into non-dynamic image.
- (1069236) - Scripting Upgrade: Fixed crash when using unmanaged constraint.
- (966667) - UI: Fixed Chinesse bolded Arial font style looks wide in Editor.
- (983200) - UI: Fixed spacing between characters is lost and text is stretched with bold font selected when built on certain platforms.
Unity 2018.2.8f1
Revision: ae1180820377